About me…

I am..

I am a level designer with over 5 years of professional level design experience and 6 years in the gaming industry. I am currently working at Cloud Imperium on their game, Star Citizen.

I have worked at companies such as CCP (Eve Vanguard) and Wargaming (Steelhunters). I’ve also gained valuable experience as a QA Tester, helping to ensure gameplay quality and performance.

Outside of game development, I’ve worked as a 3D Artist on a range of projects, creating interior and product renders, as well as visual assets for interactive apps.

When I’m not designing levels, you’ll probably find me playing piano, exploring new places, or getting lost in games, from fast-paced FPS/TPS titles to expansive MMOs and story-driven RPGs.

I’m always open to hearing about new opportunities, and for the right role, I’m open to relocation.