Eve Vanguard

I worked on Eve Vanguard which, at the time of working on this project it was a FPS sci-fi extraction-based game. I worked on this project as a Level designer in UE5. Eve Vanguard has been announced but is yet to be released.

Eve Vanguard Steam page: store.steampowered.com/app/1872800/EVE_Vanguard/

Level designer - Roles and responsibilities

Please note, as Eve Vanguard has yet to be released and is currently in development, I can only give a general list of responsibilities:

  • Designed, created, and implemented POI’s.

  • Placed AI on the map, as well as planning their route around certain areas of the map.

  • Collaborated with other LD’s regarding the planning of the overall map, such as contributing to the 2D Top-down Map and providing feedback.

  • Designed missions from a high-level point of view, creating documentation and top-down maps of the plan of the mission. Once approved, they would be implemented by myself with help from the programmers.

  • Worked closely with artists and concept artists regarding POI’s and general level blocking.

  • Worked closely with Programmers regarding missions and implementing AI on the map.

I don’t take credit for the concept art as seen on this page.