Eve Vanguard

I worked on Eve Vanguard which, at the time of working on this project it was a FPS sci-fi extraction-based game. I worked on this project as a Level designer in UE5. Eve Vanguard has been announced but is yet to be released.
Eve Vanguard Steam page: store.steampowered.com/app/1872800/EVE_Vanguard/
Level designer - Roles and responsibilities
Please note, as Eve Vanguard has yet to be released and is currently in development, I can only give a general list of responsibilities:
Designed, created, and implemented POI’s.
Placed AI on the map, as well as planning their route around certain areas of the map.
Collaborated with other LD’s regarding the planning of the overall map, such as contributing to the 2D Top-down Map and providing feedback.
Designed missions from a high-level point of view, creating documentation and top-down maps of the plan of the mission. Once approved, they would be implemented by myself with help from the programmers.
Worked closely with artists and concept artists regarding POI’s and general level blocking.
Worked closely with Programmers regarding missions and implementing AI on the map.
I don’t take credit for the concept art as seen on this page.