Hidden Ruins


This is a level design made in UE4 using various asset packs from the epic store.

The main goal of this project was to take a simple layout and polish it up as much as I could to push my UE4 skills further. The inspiration of this environment came from games like Dark souls/Sekiro, so I had that in mind in terms of what game world this level would be made for.

The task for the player (if this level were to feature in a actual game) involved finding a weapon placed at the end of the level. The skeletons that the player see’s throughout this level would come to life once the weapon is picked up and the player would then have to come back the way they came and fight their way out - much like a tutorial level introducing the player to simple mechanics.

In the beginning there wouldn’t be much action for the player and the pace would be quite slow, simply exploring the environment; I hope this a long with the many skeletons placed on the way to the main objective and the general look and feel of the environment would build tension. Once the player picks up the weapon, the pace would be a lot quicker and full of action until they have fought their way out.

Using assets from the epic store, I then tried to make the level look as polished as possible, hoping to build a interesting backstory in the environment through level design.

I don’t take any credit for the creation of assets within this level.